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Sunday, October 30, 2011

Module 4 dMiller Engaging Learners with new strategies and tools presentation

Peers, see this link for slideshare site to view Module 4 assignment Graphic Organizer.

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Module 4 dMiller Engaging Learners with new strategies and tools

Peers, sorry for late post; many technology snafus going on; see below for Module 4 post; Graphic Organizer would not load; will add first chance.

Best , David Miller




Movement from the static towards the dynamic end of the continuum requires flexibility and earnest resolve in restructuring pedagogical and instructional methods for the 21st Century and its learners. A teacher’s job is not only to educate others but to glean some wisdom for themselves. This may mean finding equilibrium between what has been done and what needs to be done. The tools of the trade have changed. Technology and its resources have provided new means of finding information and creating knowledge. In a static stage we remain fixed and predetermined in our ideas while dynamic interactions can be characterized by growth and progress.
            Teaching and learning in the 21st Century has evolved to include technological tools that facilitate collaboration in an online environment. Some of these tools provide authentic scenarios in which students can communicate with their peers and instructors. Siemens (2007) and Durrington, Berryhill, & Swafford (2006), posit that distance online learning can result in high levels of engagement when we reconsider the role of educators and the tools implemented with ‘millennial’ learners. Through use of tools that are already part of 21st Century students’ repertoire the strategies educators employ must include those which they are familiar with such as those mentioned in the graphic.
            The overabundance of data available online presents the challenge of using the appropriate tools to sift through information in an effort to make a connection which results in new knowledge. The educational process can only be enhanced through the use of technological tools that have value in bringing students closer to experts in the field, current research, and significant learning experiences.   
            The number of online course offerings in higher education is growing at a rapid pace. According to a 2008 study conducted for the Sloan Consortium, 3.94 million online students were enrolled in courses in the Fall of 2007 (Allen & Seaman, 2008). This figure represents more than twice as many online students that were enrolled in 2002. The continued increase in the demand for online instruction compels more and more faculty to learn to change from the traditional face-to-face instruction format to the online medium (Durrington, Berryhill and Swafford, 2006). The on-line instructor’s integration and support of high degrees of presence in this collaborative environment promotes instructor-student interaction. This may bridge the potential physical and psychological gap associated with distance learning. The amount of interactivity with the instructor is significant to student retention in distance education and higher levels of interactivity tend to lead to positive student attitudes and increased performance in the virtual classroom.  This interaction can be accomplished with one-on-one communication with the students via email and through prompt and regular feedback. It can also be accomplished in a global fashion, with weekly or bi-weekly updates with upcoming deadlines, matters of import and progress reports. This continual form of communication creates an environment conducive to student interaction with the professor.
            Content-student interaction is accomplished through the use of a variety of modes to deliver course content that go beyond a primarily text-based web environment to ensure that the learners stay connected and motivated to return to the course each session.
The use of lecture videos developed by the instructor can promote engagement and strengthen the instructor’s presence in the virtual classroom. These videos can be produced with footage of the professor or narrated PowerPoint slides for instructors less fond of the camera. A plethora of engaging instructional material can also be located at numerous online resources. Conventional websites such as Google Video, Blinx, and YouTube feature information that can be adapted for online instructional use. In addition, specialized educational online repositories exist that contain a wide variety of learning objects, such as videos, simulations, and demonstrations indexed by the subject matter. Many of them are prepared by instructors and hence they contain ancillary instructional materials, such as exams and assignments. MERLOT.org, and DiscoveryEducation.com are two such resources. If an instructor is unable to locate specific materials appropriate for the course, these resources provide the user with inspiration for ideas that can be adapted to meet the user’s needs.
            Because technology has changed a great deal in the last 5-6 years, one should be knowledgeable in what each of the following technology is and how it may be used in a classroom.
1.        Google Tools Knowledge- Google Tools can be an important part of every catechist’s tool kit. All you need is a computer with Internet access in your parish, school, or home.  Often we would like to have our students go beyond what they have learned in the classroom. Or maybe we would like to ENHANCE a class session with technology.
2.        Google Earth Knowledge- Google Earth can help you bring a world of information alive for your students. It can be used with all grade levels, and the possibilities are endless with your imagination! Students can use Google Earth to explore topics like the progress of human civilization, the growth of cities, the impact of civilization on the natural environment, and the impact of natural disasters like Hurricane Katrina. Teachers can use Google Earth demos to get their students excited about geography beyond the static map, or use different Google Earth layers to study transportation, demographics, economics, and in specific local or exotic contexts.
3.        Wiki Knowledge- The Wiki is gaining traction in education, as an ideal tool for the increasing amount of collaborative work done by both students and teachers. Students might use a wiki to collaborate on a group report, compile data or share the results of their research, while faculty might use the wiki to collaboratively author the structure and curriculum of a course and the wiki can then serve as part of each person’s course web site.
4.  Blogging Knowledge-
In a broader and more educational system, blogs are about communicating. You observe your experience, reflect on it, and then write about it. Other people read your reflections, respond from their perspectives by commenting or writing their own blog article. You read their perspectives, often learn something through their eyes, and write some more. Blogging is about reading and writing. Literacy is about reading and writing. Blogging is about literacy.
5.   Spreadsheets Skills- Educators should be able to use some type of spreadsheet program to compile grades and chart data.
6.    Database Skills- Educators should be able to use some type of database program to create tables, store and retrieve data, and query data.
7.    Social Bookmarking Knowledge- This is a method for Internet users to organize, store, manage and search for bookmarks of online resources. Unlike file sharing, the resources themselves aren't shared, merely bookmarks that reference them. In other words, it is the practice of saving books marks to a public website and tagging them with key words. Tags can also be thought of electronic file folders.   Social bookmarking has also been defined as a network of people who collect favorite or bookmarked websites, categorize them with keyword tags, and share them with others.
8.        Social Networking Knowledge- A social network service is an online service that focuses on the building of social/internet networks among people who share interests/activities. This service consists of some type of representation of each user (often a profile), his/her social links, and a variety of other related services. Most social network services are web based and provide a way for users to interact over the internet, using e-mail and instant messaging. Social networking sites allow users to share ideas, activities, events, and interests within their individual networks.

9.    Web Resources in content area - Each teacher should have access to and knowledge of web resources in their content area. The Internet has a vast amount of education related material in every content area. This material is easily accessible, downloadable and instantly usable. With the advent of Web2.0 tools there even more usable interactive, relevant tools for teachers of every discipline. All that is needed is the ability to find the information and to use it. There are a large number of educational portal type sites on the web that provide easy access to needed web based resources in all content areas.
10.    Web Searching skills- All educators should understand how to use the world wide web to search for and find information quickly. Many web sites have turned to databases to create web pages on the fly when requested by a user. The database contains the information, which is inserted into a web page template on demand.


References

Durrington, V. A., Berryhill, A., & Swafford, J. (2006). Strategies for enhancing   student  interactivity in an online environment. College Teaching, 54(1),   190−193. 

Siemens, G. (2008, January). Learning and knowing in networks: Changing roles for educators and designers. ITForum.



Monday, October 17, 2011

Module 3 Blog Post 3

·          How should participation in a collaborative learning community be assessed? How do the varying levels of skill and knowledge students bring to a course affect the instructor's "fair and equitable assessment" of learning?  Value in any instructional system comes from assessment; what is assessed in a course or a program is what is valued; what is valued becomes the focus of activity. The link to learning is direct. Instructors signal what knowledge skills and behaviors they believe are most important by assessing them. Students quickly respond by focusing their learning accordingly. The first issue is how various are the kinds and learning goals of online collaboration and so how difficult it is to address the assessment of collaboration generally. Some examples of the diversity of focus among collaborative activities in online environments are the collaborative construction of knowledge bases, the collaborative investigation of scientific phenomenon, group engagement in game-likelearning tasks or simulations, peer review and evaluation of learning products, online peer mentoring, collaborative analysis of case studies , and collaborative discussion groups. Even within these various groupings, one single sort of assessment will not be appropriate because learning goals vary from implementation to implementation. Nachmias, Mioduser, Oren & Ram (2000) distinguished between structured and emergent collaboration schemes.
            The second issue is that collaboration is a complex activity which involves both individual and group effort. To encourage collaboration, both aspects must be assessed. Johnson and Johnson (1994) contended that the key to successful cooperative learning is maintaining both individual accountability, in which students are held responsible for their own learning, and positive interdependence, in which students reach their goals if and only if the other students in the learning group also reach theirs. The way to ensure individual accountability and positive interdependence, according to Johnson and Johnson, is to assess both individual and group learning. A simple example of this kind of assessment using summative testing is to give each student a grade based on some combination of their test score and the average score for their group. Another frequently used scheme is to give a common assessment for a group project and have group members rate their peers’ contributions which are then averaged for individual grades.
            The third issue is the role of collaborative assessment. Some argue that if collaboration is an essential feature of successful online learning, then assessments as well as activities should be collaboratively designed. Some recent procedures have been described that incorporate student active participation and collaboration into the assessment process itself. Participation and collaboration have been integrated into various phases of collaborative assessment, such as collaborative development of the grading scheme, collaborative question composition , collaborative question answering,  collaborative examinations, and peer and self-grading.
            Another way to provoke collaboration is to develop rubrics that reward collaboration. Rubrics that reward collaboration must focus on discussion responses. They might, for example, only credit responses that cite and either extend or refute previous postings. Another possibility is to assess postings based on the discussion threads they engender, making thread initiators responsible for sustaining collaborative discussion. This may insure that both individual accountability and group interdependence. An important means for assessing and encouraging collaborative discussion is to have some sort of outcome or product of discussions which is graded.
            In collaborative learning, the common goals are educational and generally culminate in the creation of an educational product. Small group collaborative learning has been shown to result in higher achievement, less stress and greater student satisfaction, and greater appreciation for diversity. Some educators suggest that it may be particularly important and well suited to the online environment as a way of incorporating the social aspects of learning into a virtual environment. For example, Hoag and Baldwin (2000) found that students learned more in an online collaborative class than in a face-to-face classroom comparison, but that they also acquired greater experience in teamwork, communication, time management, and technology use. 

If a student does not want to network or collaborate in a learning community for an online course, what should the other members of the learning community do? What role should the instructor play? What impact would this have on his or her assessment plan?
 
Factors affecting levels of learner contribution include but are not limited to 1) lack of common ground, 2) incentives to participate, and 3) usability issues with the Blog engine. In respect to a potential or noted lack of participation of individual learners, a basic motivation to participate in online communities is the ability to gain returns for one's participation. These returns might be motivated by self-interest or might be pro-social where contributions benefit the community. In terms of self-interest, people are motivated to contribute when they see there is value in their contributions and that they are able to receive either a tangible or intangible gain. These gains might include access to useful information and expertise or new insights that might help to refine one's thoughts. A significant motivation to participate is the ability to access knowledge rather than just static information. This issue may become problematic in the Distance Education class community as the size of the class might prove to be a hindrance towards contributions from individual members. The problem with this is that when communities grow too large, the members will have great difficulty in getting the appropriate information that pertains to their needs.  


·          
            Pro-social, or community-based behavior, can be explained by a number of theories namely, the potential for generalized reciprocity to take place in the future, the strength of social relationships amongst the parties and peer recognition when one's contributions are made visible. In terms of the class blogs, the amount of pro-social behavior that takes place is dependent on the fact that contributions to the blog are mainly made to fulfill the class requirements. These contributions may have no bearing on each class member's learning outcome and there is no incentive for individuals to go through each other's entries.
            Additional resources that highlight collaborative Distance Education literature, webinars, and blogs include:

References

Hoag, A. and Baldwin, T. (2000). Using case method and experts in inter-university electronic learning teams. Educational Technology and Society 3(3), 337–348, 2000.


Johnson, D. W. and Johnson, R. (1994). Joining Together: Group Theory and Group Skills, Fifth Edition. Boston: Allyn & Bacon, 1994.

Nachmias, R., D. Mioduser, A. Oren, and J. Ram (2000). Web-supported emergent-collaboration in higher education courses. Educational Technology & Society   3(3): 94–104, 2000.









Module 3 Story board update Week 6 D Miller

Peers, see this link for update to Project Storyboard, feedback welcome.
David Miller

http://www.slideshare.net/b767miller/mod-3-miller-storyboard-draft-9735505